We use cookies to personalise content and ads, to provide social media features and to analyse our traffic. Once I have Tristram completed and the 1st level of the dungeon made, I will release a "demo" with very limited dialogue and quests.Great news for the fans of the original Diablo, maybe this will encourage new generation of gamers to dive in and try out one of the classics of the genre. New/reworked magic schools, spells, spell icons, and combos (Chronomancy, Necromancy, Cryomancy, Holy Magic, to name a few).Plans when the Divinity Engine gets more function dark gritty world, dark gritty dungeons.music from D1 and maybe D2 since this is a turn based cRPG engine (battle music, atmosphere music).1-4 player co-op (or take solo control over your own party of 2-4).co-op puzzles to reach new areas (read your lore to find clues).high perception ratings to discover more secret areas. Traps to detroy your party (they can be disarmed or destroyed from a distance, good thing you have that rogue in your party to locate those traps.).New quests (no handholding minimap marks or map markers).26 hand-crafted levels, including the Hellfire xpack levels, ranging from 64圆4m to 512x512m.It will be called Diablo: Original Sin (subject to change) and here's what I have planned: So, I've decided to create my first large mod for Divinity: Original Sin. I started this project 4 days ago on a whim to test the Divinity Engine and found I really enjoyed it.
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